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AnyTalk:利用视频生成模型为任意角色生成3D语音动画。

AIHOT 于 2026-08-17 收录了“AnyTalk:利用视频生成模型为任意角色生成3D语音动画”这一公开动态。以下先呈现从来源页面抓取的正文,再给出 AIHOT 摘要与 TopoReduce 编辑解读。

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[2608.16143] AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

Computer Science > Graphics

arXiv:2608.16143 (cs)

-

[Submitted on 17 Aug 2026]

Title:AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model

Authors:Kwan Yun, Serin Yoon, Sunjin Jung, Jung Eun Yoo, Inyup Lee, Junyong Noh
View a PDF of the paper titled AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model, by Kwan Yun and 5 other authors

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Abstract:We present AnyTalk, a novel method for generating 3D speech animations for arbitrary characters without requiring any animation data. While existing audio-driven 3D speech animation methods rely on character-specific training data or laborious rigging/re-meshing, AnyTalk circumvents these limitations by leveraging recent video diffusion models trained on extensive video datasets. We first adapt a pre-trained video diffusion model to a target character through our Character-specific Fine-tuning (\textit{CsF}) technique. By fine-tuning on rendered images of the 3D character paired with zeroed-out audio embeddings (representing "no motion"), we eliminate the need for animation data while preserving the motion prior of large-scale video diffusion model. We then uplift the resulting talking-head video into a 3D speech animation by estimating blendshape parameters through a proposed optimization process. AnyTalk enables lip-synced animations across diverse face meshes and blendshape configurations, significantly reducing manual effort and data requirements. We further enhance usability by distilling AnyTalk into a streamlined network, $\text{AnyTalk}_{RT}$, thereby enabling real-time performance. By leveraging talking-head video generation, our method broadens access to audio-driven speech animation technology for arbitrary characters. The code is publicly available at this https URL.

Comments:
accepted to TVCG, Project page at this https URL

Subjects:

Graphics (cs.GR); Computer Vision and Pattern Recognition (cs.CV); Multimedia (cs.MM); Sound (cs.SD)

ACM classes:
I.3; I.4

Cite as:
arXiv:2608.16143 [cs.GR]

 
(or
arXiv:2608.16143v1 [cs.GR] for this version)

 
https://doi.org/10.48550/arXiv.2608.16143

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arXiv-issued DOI via DataCite (pending registration)

Submission history
From: Kwan Yun [view email]
[v1]
Mon, 17 Aug 2026 05:53:42 UTC (16,564 KB)

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AIHOT 摘要

AnyTalk提出一种无需动画数据即可为任意角色生成3D语音动画的新方法,通过Character-specific Fine-tuning(CsF)技术将预训练视频扩散模型适配至目标角色,再经优化过程估计blendshape参数,将说话头视频提升为3D语音动画。该方法支持多种面部网格和blendshape配置,显著降低人工与数据需求。蒸馏版AnyTalk_{RT}可实现实时性能,代码已公开。

为什么值得关注

AnyTalk用视频生成模型替代动画数据标注,其角色特定微调策略为低成本3D语音动画提供了可迁移的思路。

工程化解读

从 TopoReduce 的工程视角看,这条信息属于“论文与研究”主题。它的价值不只在于一个新产品或新观点本身,还在于说明 AI 系统正在如何影响模型接入、智能体协作、研发流程、基础设施和团队决策。实际采用前,应结合原文确认版本、适用范围、价格和运行条件。

  • 发布时间:2026-08-17;AIHOT 分类:论文与研究。
  • AIHOT 标签:arXivGitHub视频论文/研究
  • AIHOT 判断:AnyTalk用视频生成模型替代动画数据标注,其角色特定微调策略为低成本3D语音动画提供了可迁移的思路。
  • AIHOT 评分:54;评分用于站内排序,不等同于独立评测结论。

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来源链路AIHOT 条目:AnyTalk:利用视频生成模型为任意角色生成3D语音动画公开原文:[2608.16143] AnyTalk: Speech Animation for Arbitrary Characters Leveraging a Video Generation Model
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